I planned a Sun and Moon review for December, but felt the need not to rush it out the door right at the end of November. Since I have completely absorbed both of the games, it’s only a matter of time now before I post it up.
Here I have a playlist of my ongoing run of the game, updated daily!
A video version of the text post, with footage to accompany it.
I eventually ran out of video recordings to use, but I had to make do with what I had as the files began to exceed 60GBs. Apologies for that.
A big thanks to darkaura19, Daisyhead, and Tyler Pierce for assistance!
Announced completely out of the blue and briefly mentioned, Paper Mario Color Splash is finally here (or was if you pre-loaded the game, oops.) after being met with great disappointment from the reveal. Now that this playthrough is over, is this really just Sticker Star in HD, and did they truly learn from their mistakes?
Continue reading “Review – Paper Mario Color Splash”
There won’t be any other commentary in this opening, because there isn’t much to really say or recap that hasn’t been done to death already. I’m not here to dislike it and leave, as I went in with low expectations and gave it a fair chance of observation.
In the March 2016 Nintendo Direct, Kirby Planet Robobot was shown, you know most of this stuff already.
I’ve managed to catch up to the many Kirby games over the years that I’ve missed, so that replaying this again (for the third time) would give me a better grasp on this, but that’s another story. Let’s just get to the point.
We’ve managed to get in a command that can start a server via a function, so now you can create a hosted server right from the main menu
It still leaves the game to connect and host, but at least leaving the main menu to go to the default menu isn’t mandatory
Hello there and welcome to a new posting thread I’d like to continue for a good while! Even though this is filled up with random blog posts I make along with other personal posts, I thought I would give this project a home on it.
And with that out the way, let’s begin.
([Working Title] will be replaced when there actually is a title!)
While not a lot of gameplay is made, the dynamic cameras set in stage are meant to be reminiscent of Paper Mario: The Thousand-Year Door, but mostly Pokemon Mystery Dungeon: Gates to Infinity’s free roaming Mystery Dungeon areas that are majorly overlooked.
I won’t really be going in depth about content, so I’ll let you analyze it yourself in the future.
Until next time!