on July 28, 2016 2:15 pm, by [Chirimiru]

In the March 2016 Nintendo Direct, Kirby Planet Robobot was shown, you know most of this stuff already.

I’ve managed to catch up to the many Kirby games over the years that I’ve missed, so that replaying this again (for the third time) would give me a better grasp on this, but that’s another story. Let’s just get to the point.


(more…)



on June 13, 2016 4:00 pm, by [Chirimiru]

This was something that surprised a lot of people at E3 2015. So, we sat and waited, got some neat details, and then… the game released.

So I got the chance to play it for myself, and here we are today.

 

sfz0 (more…)



on March 15, 2016 11:57 pm, by [Chirimiru]

247785556955

seemed like a good idea, not really regretting it either

 

(should’ve been posted on March 12… so it’s being pushed out now)



on March 6, 2016 6:48 am, by [Chirimiru]

 


We’ve managed to get in a command that can start a server via a function, so now you can create a hosted server right from the main menu
It still leaves the game to connect and host, but at least leaving the main menu to go to the default menu isn’t mandatory



on March 5, 2016 4:00 pm, by [Chirimiru]

Hello there and welcome to a new posting thread I’d like to continue for a good while! Even though this is filled up with random blog posts I make along with other personal posts, I thought I would give this project a home on it.

And with that out the way, let’s begin.

([Working Title] will be replaced when there actually is a title!)


While not a lot of gameplay is made, the dynamic cameras set in stage are meant to be reminiscent of Paper Mario: The Thousand-Year Door, but mostly Pokemon Mystery Dungeon: Gates to Infinity’s free roaming Mystery Dungeon areas that are majorly overlooked.


I won’t really be going in depth about content, so I’ll let you analyze it yourself in the future.

Until next time!



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